﻿using System.Collections;
using System.Collections.Generic;
using System;
#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;

namespace QFramework
{
	public class GenerateUnityPackageName
	{
#if UNITY_EDITOR
		[MenuItem("QFrameWork/1.生成UnityPackage 名字")]
#endif
		private static void MenuClicked()
		{
			Debug.Log("QFramework_" + DateTime.Now.ToString("yyyMMdd_HH"));
		}
	}
}

